Channeled Nail A cleft weapon of Hallownest. The blade is exquisitely balanced. An indirect gift from Paracelsus (who gave them a weapon token).
Dream Nail Allows the wielder to cut through the veil between dreams and waking. Can be used to reveal hidden dreams or open gateways. Originally given by the last living member of the Moth tribe. Regained on day 31 via gambling.
Phone A tool for communication and information gathering. Made of foreign technology. Received upon arrival in Horizon.
CHARMS
Void Heart An emptiness that was hidden within, now unconstrained. Unifies the void under the bearer's will. This charm is a part of its bearer and can not be unequipped. As it is a part of the Knight, it was summoned with them to Horizon.
Golden Guard Anyone that strikes the bearer will be forced to stop and think about what they’ve done. Generated electricity causes a paralytic effect that freezes enemies for a few seconds. A reward for defeating Hunter's nightmares, made manifest by the Knight's desire and lingering power as the Dream Nail's chosen Wielder.
Grimmchild Symbol of an flawed Ritual. Contains the embers of a living, scarlet flame. A reward claimed for winning the Compliments Elevator game.
Philosopher's Charm The crowning achievement of the father of alchemy. Amplifies spells and SOUL gain. Prevents death for the bearer, but must recharge thereafter. A gift from Paracelsus after their first death.
Wind Armor Created by the father of alchemy to protect his family. Provides a small amount of physical protection, and negates the effect of airborne poisons. A gift from Paracelsus during the second Death by Destiny match.
ASSORTED ITEMS
Ribbon A long ribbon in Mouse grey. Worn to prevent rapid draining of the SOUL gauge. Received upon arriving in Horizon.
Beeswax Chunks The remains of a feast. Sweet-smelling. Thanks, Eddie.
Assorted Flowers A collection of blossoms to use as gifts. Hardy enough to withstand you taking damage. Collected from assorted places around the temple and woods.
INVENTORY
A cleft weapon of Hallownest. The blade is exquisitely balanced.
An indirect gift from Paracelsus (who gave them a weapon token).
Dream Nail
Allows the wielder to cut through the veil between dreams and waking. Can be used to reveal hidden dreams or open gateways.
Originally given by the last living member of the Moth tribe. Regained on day 31 via gambling.
Phone
A tool for communication and information gathering. Made of foreign technology.
Received upon arrival in Horizon.
CHARMS
An emptiness that was hidden within, now unconstrained. Unifies the void under the bearer's will.
This charm is a part of its bearer and can not be unequipped.
As it is a part of the Knight, it was summoned with them to Horizon.
Golden Guard
Anyone that strikes the bearer will be forced to stop and think about what they’ve done.
Generated electricity causes a paralytic effect that freezes enemies for a few seconds.
A reward for defeating Hunter's nightmares, made manifest by the Knight's desire and lingering power as the Dream Nail's chosen Wielder.
Grimmchild
Symbol of an flawed Ritual.
Contains the embers of a living, scarlet flame.
A reward claimed for winning the Compliments Elevator game.
Philosopher's Charm
The crowning achievement of the father of alchemy.
Amplifies spells and SOUL gain. Prevents death for the bearer, but must recharge thereafter.
A gift from Paracelsus after their first death.
Wind Armor
Created by the father of alchemy to protect his family.
Provides a small amount of physical protection, and negates the effect of airborne poisons.
A gift from Paracelsus during the second Death by Destiny match.
ASSORTED ITEMS
A long ribbon in Mouse grey. Worn to prevent rapid draining of the SOUL gauge.
Received upon arriving in Horizon.
Beeswax Chunks
The remains of a feast. Sweet-smelling.
Thanks, Eddie.
Assorted Flowers
A collection of blossoms to use as gifts. Hardy enough to withstand you taking damage.
Collected from assorted places around the temple and woods.