a knight (
willfilled) wrote2022-07-27 06:24 pm
serpentine horizon - profile
...
Team
Mouse
Mouse
Age
Adult
Adult
Height
~3'6" (with horns)
~3'6" (with horns)
✧ Actively communicating
✧ Learning secrets
✧ CHALLENGE
✧ ???
✧ Ignoring questions
✧ Not returning "home" regularly
✧ ???
OOC INFO
Character Canon
Hollow Knight
Hollow Knight
Player Name
Opalinesque
Opalinesque
Player Contact
opalinesque | Opalinesque#1235
Objectives/taboos marked "innate" are based off of the Hollow Knight game mechanics, which do use "soul" as a consumable power. They have no effect aside from increasing/decreasing how much soul the knight has.
Pronouns are they/them or it! ICLY I DON'T CARE AND NEITHER DO THEY but OOCly please use gender neutral stuff for them. Despite the knight being canonically agender, fandom is often bad about this and I am Tired.
Threadjacking: Yes
Shipping: Yes
Smut: Yes (xeno warning)
Violence: Yes
Killing: Yes
based on a code by 10billionghosts

INVENTORY
A cleft weapon of Hallownest. The blade is exquisitely balanced.
An indirect gift from Paracelsus (who gave them a weapon token).
Dream Nail
Allows the wielder to cut through the veil between dreams and waking. Can be used to reveal hidden dreams or open gateways.
Originally given by the last living member of the Moth tribe. Regained on day 31 via gambling.
Phone
A tool for communication and information gathering. Made of foreign technology.
Received upon arrival in Horizon.
CHARMS
An emptiness that was hidden within, now unconstrained. Unifies the void under the bearer's will.
This charm is a part of its bearer and can not be unequipped.
As it is a part of the Knight, it was summoned with them to Horizon.
Golden Guard
Anyone that strikes the bearer will be forced to stop and think about what they’ve done.
Generated electricity causes a paralytic effect that freezes enemies for a few seconds.
A reward for defeating Hunter's nightmares, made manifest by the Knight's desire and lingering power as the Dream Nail's chosen Wielder.
Grimmchild
Symbol of an flawed Ritual.
Contains the embers of a living, scarlet flame.
A reward claimed for winning the Compliments Elevator game.
Philosopher's Charm
The crowning achievement of the father of alchemy.
Amplifies spells and SOUL gain. Prevents death for the bearer, but must recharge thereafter.
A gift from Paracelsus after their first death.
Wind Armor
Created by the father of alchemy to protect his family.
Provides a small amount of physical protection, and negates the effect of airborne poisons.
A gift from Paracelsus during the second Death by Destiny match.
ASSORTED ITEMS
A long ribbon in Mouse grey. Worn to prevent rapid draining of the SOUL gauge.
Received upon arriving in Horizon.
Beeswax Chunks
The remains of a feast. Sweet-smelling.
Thanks, Eddie.
Assorted Flowers
A collection of blossoms to use as gifts. Hardy enough to withstand you taking damage.
Collected from assorted places around the temple and woods.
HUNTER'S JOURNAL
Unseeable and untouchable denizen of the dark. Avoids light, and reacts violently to eye contact.
Found stalking the corridors of the plushie ruin.